Animation Tutorial.
Webmonkey. Covers basics of Web animation, the GIF89 format, DHTML, Flash animation, design considerations, using sound and some nontraditional animation styles. |
Computer Animation Information Page.
Ohio State University - Computer and Information Science. A comprehensive gateway to resources on computer animation. Include both print and online materials covering General Technical Computer Animation; Human (and other) Figure Animation; Speech and Linguistic Facial Expression ; Gaming; Motion Capture; Labs, People Specializing in Computer Animation; History and Development of Computer Animation and Animation Production Companies and Products. |
Computer Animation: Algorithms and Techniques.
Parent, R. An in-depth technical tutorial covering hardware and recording techniques, display considerations, aids to motion specification, and algorithmic motion specification. |
Computer Data Formats - Animation and 3-D Graphics.
Scanlan, CL. A brief description of 2D and 3D animation, including the use of Virtual Reality Modeling Language (VRML) and eXtensible 3D (X3D). |
How Web Animation Works.
Howstuffworks. Covers the Evolution of Web Animation; Animated GIFs; Dynamic HTML; Plug-ins; Flash and Shockwave; and the Future of Web Animation. Commercial site. |
Interactive Multimedia Development - Computer Animation I.
University of Texas - Austin. A brief overview of animation methods (cel animation, keyframe animation) and their application on computers. Provides examples of using Dreamweaver and Director to create animations, including the use of the Shockwave plug-in. |
Interactive Multimedia Development - Computer Animation II.
University of Texas - Austin. Covers the history of animation and traditional animation methods (cel, keyframe and rotscoping). Describes computer keyframing, motion capture and simulation techniques. Identifies common hardware and software used for animation and compares Flash and Director as animation tools. |
The Art of Animation.
Kirsanov, D. Covers the visual aspects involved in the motion of an object, including its shape, color, and texture. Focuses on the principles of creating animated graphics, with an emphasis on nonlinearity. Uses examples to illustrate the article's ideas and briefly reviews 3D animation and vector-based Flash animation. |