A methodology for developing educational applications of interactive multimedia.
Phillips, R.. Outlines a methodology and guidelines for developing educational interactive multimedia in higher education. To assure quality and innovation the process should (1) separate design from production, (2) use incremental prototyping, and (3) ensure effective communication among those involved in the project. |
A Primer on CD-ROM Development.
CD Media, Inc.. A brief overview of the considerations involved in developing CD-ROMs. Includes discussion of audience, requirements definitions, target platforms, and budgeting, as well as storyboarding/flowcharting, interface design, asset gathering, authoring, and review and testing. |
Designing Multimedia Presentations.
University of Calgary. A brief tutorial designed to guide you through the basic processes of designing a multimedia presentation. The three phases of development highlighted are: Information Design, Interaction Design, and Presentation Design. |
Developing Multimedia.
University of Delaware. Outlines a four-step process for developing multimedia: Defining your educational goals; Identifying processes needed to achieve those goals; Gathering the knowledge needed to execute these processes;
and Executing the processes. |
Guide for Authors of Interactive Multimedia Instruction.
Air Force Institute for Advanced Distributed Learning. Offers practical tips and techniques for authors of interactive multimedia instruction. Chapter include Writing Objectives and Test Item, Designing a Framework for Your Course, Copyright Law, Interactivity, Storyboarding, and Screen Design, Authoring Your Course, Evaluating Your Course, and Course Activation |
Guidelines for Multimedia on the Web.
Nielsen, J.. Several technologies are now available to support animation, video, and audio as supplements to traditional Web-based text and images. These guidelines discuss the appropriate and inappropriate use of these newer forms of Web media. Jakob Nielsen's Alertbox December 1995 |
Interactive Multimedia Design Guidelines.
Mallon, Adrian. Breaks the multimedia design process down into the following principal phases: planning, design, production and validation. Sub-tasks are described for each principle phase. Tasks are listed sequentially, in the order they would often be tackled in the actual development process. |
Interactive Multimedia Development.
University of Texas - Austin. Reviews information about learning theories, multimedia development processes, design principles, and software programs related to interactive multimedia design and production. Includes a searchable database containing information and URLs related to multimedia development and web design. |
Interface Design for Educational Multimedia.
Smith, R. A useful guide that describes the software development process, including the interface design phase. Major topics include Principles of Interface Design, the Aesthetics of Interface Design, Designing the Project, and Interaction Design. Includes a successful and unsuccessful example. |
Multimedia Authoring Guidelines.
University of Queensland. Takes a project management approach to multimedia development, organized in five phases: Initiation, Definition, Specification and design, Development, and Delivery. Parallel to these phases are the ongoing processes of project management, including testing and evaluation. |
Multimedia Development Tools.
Georgia Institute of Technology - Multimedia in Manufacturing Education Lab. Describes and provides examples of the following categories of multimedia development tools: Analysis Tools, Design Tools, Management Tools, Production Tools and Evaluation tools. |
Road Map for Educational Multimedia Design: A Content Developers Approach.
Dornan, E.. Provides a 'road map' for the design of educational multimedia using the ADDIE model: Analysis (Audience, Needs, Delivery Environment); Design (Content Design, Interactive Design, Visual Design, Formative Evaluation); Development and Implementation (Production and Programming, Formative Evaluation, Revision and Debugging); and Evaluation. |
The Design Cycle: What to Expect When Expecting Multimedia.
San Diego State University - Instructional Technology Services. An excellent online design guide that applies the DADI process (Definition, Architecture, Design, and Implementation) to developing new media projects including CD-ROM, multimedia presentations, and internet web sites. |